iPhone Developer Blog

Browsing Archive: November, 2009

Audio Problems & Solutions

Posted by Stuart McVicar on Thursday, November 5, 2009, In : Technology 
Audio was something I hadn't had much experience with. The initial implementation in Molecular was all OpenAL. We used it for the spot effects and for the streaming. The final shipping version used AudioQueues for streaming but continued to use OpenAL for the spot effects. So why did we do this and what did we actually do?
The reason we moved to AudioQueues was because the audio streams were too big, for two audio tracks, about 25 minutes of music was about 30 meg. The solution to that problem...

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Introduction

Posted by Stuart McVicar on Monday, November 2, 2009,
This is a development blog for Whoopee Games. We'll be sharing tips and asking questions about development for the iPhone and iPod touch. Mostly of the information in this blog will be information which is sourced from various web sites. We've been to way too many web sites looking for solutions to our problems while developing Molecular (currently in review with Apple)so unfortunately we're not really able to reference where all the information in this blog has come from. So if you see somet...

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