iPhone Developer Blog

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The Background Renderer

Posted by Stuart McVicar on Sunday, November 14, 2010, In : Technology 

I have got two main goals for the next version of Molecular. I want to give the player more levels and to make progress through the game easier. With this version I’m looking to give the player about 60 levels. This will enable me to more gradually increase the difficulty through the game at a slower rate than the original. It also allows me to increase the difficulty further for the hard core amongst us.  This will be achieves partly by putting more atoms on the screen and increasing the v...


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Audio Problems & Solutions

Posted by Stuart McVicar on Thursday, November 5, 2009, In : Technology 
Audio was something I hadn't had much experience with. The initial implementation in Molecular was all OpenAL. We used it for the spot effects and for the streaming. The final shipping version used AudioQueues for streaming but continued to use OpenAL for the spot effects. So why did we do this and what did we actually do?
The reason we moved to AudioQueues was because the audio streams were too big, for two audio tracks, about 25 minutes of music was about 30 meg. The solution to that problem...

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