iPhone Developer Blog

Showing Tag: "" (Show all posts)

The Background Renderer

Posted by Stuart McVicar on Sunday, November 14, 2010, In : Technology 

I have got two main goals for the next version of Molecular. I want to give the player more levels and to make progress through the game easier. With this version I’m looking to give the player about 60 levels. This will enable me to more gradually increase the difficulty through the game at a slower rate than the original. It also allows me to increase the difficulty further for the hard core amongst us.  This will be achieves partly by putting more atoms on the screen and increasing the v...


Continue reading ...
 

Catch Up!

Posted by Stuart McVicar on Sunday, November 7, 2010, In : Molecular 2 

This post has been a long time coming, with me being focused on other work commitments and the family, so you’ll have to imagine this being about five months ago when I wrote it. :) Things are settling down a bit now so their will be a lot more posts coming in the near future. Now lets wind the clocks back about six months...

The last month has been quite busy. In addition to all the updates I’ve done recently, most of this time has been getting the new levels into Molecular 2 and decidin...


Continue reading ...
 

Updates!

Posted by Stuart McVicar on Saturday, July 17, 2010, In : Updates 

Over the last couple of weeks you’ve probably seen a few updates come out for all the Molecular titles. The reason for this was that we had made some real optimisations in the sequel to  Molecular and due to 95% of the work being in the engine code the optimisations “just worked” in the original version after a quick recompile. 

I also took the opportunity to fix a coding bug which I’m still no sure was the right thing to do. It seems the atoms were having there entity update function...


Continue reading ...
 

Business of Software

Posted by Stuart McVicar on Monday, February 1, 2010,
Business of Software is a great portal for those whose business is development and sale of software. There are great videos, forums, blogs etc. They also hold a annual(I think) conference which has a lot of developers, VC people, marketers and more. The videos of it are really informative and clear.

http://network.businessofsoftware.org/

If you're interested in the making a living from selling software, this is the place to start.
 
 

Continue reading ...
 

Christmas Special!!!! Discount 66%

Posted by Stuart McVicar on Sunday, December 13, 2009, In : Discount 
We've put Molecular on sale for the next couple of weeks. The new price is 66% of the original price. The new price is 99c(US).
Continue reading ...
 

Molecular & Molecular Lite Update 1.1

Posted by Stuart McVicar on Sunday, December 13, 2009, In : Updates 
We've been working on the update for a while now. Were still doing a bit of testing of the new control system at the moment but it should be submitted in a couple of days to the App Store. The original submission took about 10 days so I'd expect the same again. Hopefully it will be ready for Christmas.

Below is a list of the changes which will be included in the next update of both the full version and the Lite version.

If you can think of anything that needs work, feel free to email our suppor...
Continue reading ...
 

Audio Problems & Solutions

Posted by Stuart McVicar on Thursday, November 5, 2009, In : Technology 
Audio was something I hadn't had much experience with. The initial implementation in Molecular was all OpenAL. We used it for the spot effects and for the streaming. The final shipping version used AudioQueues for streaming but continued to use OpenAL for the spot effects. So why did we do this and what did we actually do?
The reason we moved to AudioQueues was because the audio streams were too big, for two audio tracks, about 25 minutes of music was about 30 meg. The solution to that problem...

Continue reading ...
 

Introduction

Posted by Stuart McVicar on Monday, November 2, 2009,
This is a development blog for Whoopee Games. We'll be sharing tips and asking questions about development for the iPhone and iPod touch. Mostly of the information in this blog will be information which is sourced from various web sites. We've been to way too many web sites looking for solutions to our problems while developing Molecular (currently in review with Apple)so unfortunately we're not really able to reference where all the information in this blog has come from. So if you see somet...

Continue reading ...