Over the last couple of weeks you’ve probably seen a few updates come out for all the Molecular titles. The reason for this was that we had made some real optimisations in the sequel to  Molecular and due to 95% of the work being in the engine code the optimisations “just worked” in the original version after a quick recompile. 

I also took the opportunity to fix a coding bug which I’m still no sure was the right thing to do. It seems the atoms were having there entity update function...


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